Dynamic events refer to missions that can be experienced at anytime around the world of Firefall. Currently there are four dynamic events, but as time goes on more will be added. While one of the events can spawn anywhere in the game (melding tornadoes ) while the other three have very stationary positions that they spawn in on. Also while the melding tornadoes have a clock on them the incursion, patrols, and crashed thumpers do not expire or respawn unless they are completed by players in the world. These dynamic events can vary in difficulty based on the rewards they give, and while some grant the player next to nothing it is supposed to eventually have an impact upon the game world. While at this very moment this is not the case, hopefully in the next milestone the game will use these dynamic events more effectively to allow player interaction within the world.

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